As normal, during my fall break I do nothing special, I just chill and relax and try not to think about school, because that’s obviously what you are supposed to do. I did work on a few things during fall break though.
Mostly Game Maker related, here are 3 projects I will definitely be slowly working on (Including Screenshots):
I have loved the game Elite Beat Agents and so I am recreating a version of it. The version I found on the Game Maker Community is such a crappy version, so I decided to remake it. Here’s a screenshot for now, it uses midi files to conserve space, and the notes are in sync. I have been working on a very good syncing system to keep the notes in time so you can enjoy the song and the game.

As another note, the current type of OBJ file converter does not work for Vista users, and is always quite complicated. All this will do is take a Wings3D OBJ file and converts it into GML code automatically with just the file needed for user input so that you can just paste into your 3D game as a model of points to use.
Why Wings3D only? Well, first of all, Wings3D is a very powerful program itself, so that statement itself should let you understand why I’m restricting the file format to just that. If you want to use this once I finish it, you should simply get used to using Wings3D now to create nice models for Game Maker, which is our goal with this program.

Super Mario RPG Game (Possibly a Sequel)
The game is based off the super popular Super Mario RPG game from the SNES. Although the game is quite vague to most people for Mario games and got a low amount of sales, it is a very good game with lots of challenge. As an isometric RPG, it had lots of cool features and I want to make a possible sequel for the game with great implementation. Right now I have finished the jumping engine, there IS a z variable for this game and jumping makes Mario go “higher”. I have allowed Mario to walk in all 8 directions and given Mario the ability to jump in all 8 directions. Now I am going to start importing platforms into the game and then start working on the battle engine, it’ll be fun! (Screenshot below shows Mario jumping SW)

As you can see, I have got quite an amount of projects going, all of them should keep me busy until I get close to finishing them, in which I stop. Tune into this blog for all the latest info on all three of these promising games!
In addition to Game Maker, I have started learning some Visual Basic, a minor thing that I may never get enough experience to make advanced programs in yet. Hopefully I can find it useful in the near future.
We also went to ASU on Saturday, 10/18/08 to perform for our marching band competition. Buena got an Excellent rating, and I think we deserve exactly that. (I’m sure all of the other Buena members would agree) We will be working hard in the next week or so to hopefully do better at the Ironwood Ridge competition. Good luck to me and all the Buena Band members, let’s work hard to go to state!!!
I also surprisingly started playing Fiesta. Now, if you’re read previously, I also started playing BZFlag again. I must say, I am going back to all my fun games I used to play, and I like it. So I’ve started playing again (I’m glad I never gave away my account items even though I wanted to), so now I’m continuing my slow trek to level 60 as a cleric. I have had some help from Lanowar_Elf (Charles from previous posts) to gain about 20% while helping him level to 78 on his archer, so he’s still much higher in level than I am.
That sums up all that’s been happening during this week.