About a year ago, I started to work on a game called Video Game Mayhem, so this is kind of like a revival of this game too. Video Game Mayhem is based on Super Smash Brothers, and will have a large amount of similar features to the game. I am declaring this file Version 0.1 as there’s a lot of work to be done. I will explain the game a bit in its current state. When you start the game, you are shown a Select a Character screen, which lets you select from three characters. There’s Red Square, Blue Square, and Purple T. Red Square and Blue Square are obvious, and Purple T is a purple Triangle. Currently all characters have two attacks, and when you choose a stage and use them, you can see how they work. The spacebar is your normal attack and down arrow key is your special attack. Red has a sword that swings around him when you press space, and when you press Space, it creates a small red square that spins downward to the ground and bounces off anything it hits for about 1 second, and then disappears. It’s powerful but quick and you can shoot up to 3 of them at a time. The Blue square has a slightly longer sword than red’s, but is not as strong. The special attack is a lightning bolt that can really hammer opponents under platforms. The Purple Triangle is more known for its great recovery moves and longest survival rates if you know how to use him. Whenever you turn right or left while ever falling, your falling rate slows down by 2/3rds the normal rate, so you can get back on platforms easily when you fly off. It’s normal move is a black line that moves upward from it. It’s very hard to hit someone with it, but can do about 30% at a time when it hits someone as it goes up and brings the person with them. His special move is not an actual attack, but more of a recovery. When you press it, for about 2 seconds, it turns into a black block and moves quickly downward and if it hits a platform, it’ll start bouncing. No one can attack it while it is in the black box, but you have to be careful about using it. Whenever you fly really high up and about to die, you can use that to stop falling. If you do not choose two characters, one for player and one for CPU, it will cause an error currently, but I am going to fix that in future versions. Once you’re actually playing, you’ll see two numbers on each character. The black top number is the percentage of your character. The larger it gets, the farther you fly off with each attack and the longer it takes to regain control of your character when you go flying. The green number is how many lives you have until you lose. The goal is to not fly off and die. Going too high or too low kills you and you lose a life each time. On the character selection screen, you can select how many lives there are by clicking the Stocks:3 button and then it’ll ask for a new number. Making it 0 will cause a game to end instantly. It will also keep track of your wins, losses, and total games played for the time you play that game. The camera system works quite well in the game as I have fixed it from a rather buggy camera system before, but now it always keeps both players on the screen at least. You can download this game here: http://www.box.net/shared/u5nqdrascs. I will update the Z-Gamers site soon.
Enough of that for now. I also completed the next version of Ball Amnesia with a few extra fixes, and the official level 3 added in, so now levels 1-5 and level 10 are now all in the Easy path to play, so I am halfway there to completing the official Easy path levels. You probably are wondering what the medium path will be like, hehehehe. Link to new version here: http://www.box.net/shared/o2m5m2es8s
The reason why I didn’t post for a whole day was because I was at my friend Michael’s house again yesterday, this time with my other friend Charles. It was fun. We played some Super Smash Brothers Brawl and that was fun. At the smash league, I was told that I really should start learning grabbing. They say I can become a much better player if I start implementing grabbing into my move arsenal, so should I? We also played Mario Kart DS and all three of us did go on wifi. At one point Michael and Charles found each other in a match against two others. One was a noobish player and the other was a decent power slider, but it ended up only being against them two. All three of us are snakers and love to play Mario Kart occasionally. We played some Magic: The Gathering. Now, I never was into the game and still never will be, but I guess it was ok. It took me about 30 minutes to learn the basic rules and terms of the game, but I did ok for the dark deck I was given. I was playing against a so-called Control deck and some other deck. My problem was using all my life for cards that were really good but sucked life out of me each term, which I eventually learned was bad. So that was all exciting and such.
We now have our general music for next year’s marching season for band, and I decided to take my E flat Alto Saxophone this weekend. I’ll put up some audio clips of me playing the tunes. Obviously just my part won’t sound that great, but I guess it’s ok to hear me play. I am not too good at playing my instrument but the effort is there. I will put some audio clips up tomorrow.
I also did another part of Earthbound today and am uploading the new video now.
So that’s a summary of what I did today and yesterday.


